MUST READ
Revolver FC 9v9 Coed Soccer League Rules
REGISTRATION
Revolver FC is a Soccer Club for adult players with multiple programs, from Pick Up, to 9v9
Coed Leagues, to Player Development, to International Exposure.
All Players must be 18 or older, with some exceptions of Players 16+, who can handle
themselves physically and play at an equivalent level, only with their parents written consent
and a signed Club Liability Waiver.
The 9v9 Leagues are co-ed and recreational only. Games are played across one half of a
regulation soccer field, with 6' (ft) x 12' (ft) Goals and Goal Keepers.
TEAM ROSTERS & CHECKING-IN
The maximum amount of Players per Roster is 15. Once a Roster is filled with 15 independent
players, any additional sign-ups will be added to a new Roster. The exception to this is for
Teams that register as a whole Team together, in which case they may have up to 18 Players
total. Players may register for multiple Leagues (Monday and/or Friday). But Players may not
be on more than one Roster per League.
All Players are required to sign their Team Roster / Waiver once per season, prior to the first
game played. It is each Player's responsibility to sign their Team Roster. If you do not sign you
may not be allowed to play.
Referees are provided with Game Cards, which include each Team's Rostered Players.
Referee's will take a quick attendance before each game, which will then be transferred to the
Master Team Roster each week. It is a Player's responsibility to check with the Referee and
make sure they are listed on the Game Card prior to each game.
If a Player is not listed on the Game Card, they must check-in with the Field Manager to sign
their Team Roster. If they are not listed on the Team Roster, Players may participate as a Guest
Player for $15 Cash or Card per every game they are not a Registered Player, and they must
sign the Roster / Waiver. Guest Players are not allowed during Playoffs, Finals, and/or Super
Copa (the top teams from each League vs each other).
CO-ED & RECREATIONAL RULES AND FIELDING TEAMS
Each Team shall field no more than 9 players (with a minimum of 2 Females & a maximum of
7 Males) at any one time. A Team must field a minimum of 5 Players from their own Roster in
order to play and not forfeit a game. Any fewer Players will constitute a forfeit. Teams may
borrow registered Players from other Teams within Revolver's Leagues only to field a Team.
But they must have at least the minimum number of Players from their own Team's Roster in
order not to forfeit.
There is no maximum limit to the amount of females which may be on the field at a given time
for any one Team. Teams are not allowed to pick up Players during Playoffs, Finals, and/or
Super Copa. For these events, all teams must follow their assigned Roster only and no added
players will be allowed. Teams must always follow the rules of minimum females / maximum
males and the minimum total number of Players to field a Team. In order for a Player to be
eligible for Playoffs, they must play in at least 4 Regular Season games.
If a team is found to be playing with an illegal participant (non-registered Player) during a
Regular Season Game, the participant will be asked to leave and any goals they may have
scored will not count. If a team is found to be playing with an illegal Player in Playoffs, Finals,
and/or Super Copa, the game will be forfeited and the opposing team will be awarded the win.
BEGINNING OF GAME
As each Team alternates evenly between Red (Home) & White (Away) throughout the Season,
Red (Home) will always be able to choose whether they want to begin with the ball or choose
field sides at the beginning of a game. White (Away) will then receive the alternate option
when beginning the 2nd half of the game.
KICK-OFF
Kickoff consists of the ball being placed at midfield. The ball cannot be shot at the goal with
the first touch, and must be touched by another Player to score (indirect). Therefore, it takes
at least two touches to score at kick-off, or from past the half-line. If the ball is shot from kick-
off and goes into the goal with no other Player touching it, the possession goes to the
opposing team as a Goal Kick.
TIME
The game will be divided into two 24-minute halves separated by a brief 2 minute halftime,
leaving up to 5 minutes to change the field between games. These times may vary if a game
starts late. So always make sure to arrive on time and be ready to go for kick-off.
The Referee will maintain a running clock and will advise both Teams when there is 2 minutes
remaining in each half. Due to field availability, no added or stoppage time will be allowed. Any
team intentionally delaying, (i.e. holding up Goal Kicks or Throw-Ins, kicking the ball far out of
bounds, not retrieving a ball timely, etc.) will allow the Referee (at his/her discretion) to issue
a Yellow Card and/or turn the ball over to the opposing team.
Any canceled games due to weather, lack of lights, etc. will be official and stand as they finish,
if they reach at least halftime. Any games that get canceled still in the first half will be
rescheduled in-full the following scheduled Match Day, or if necessary at the end of the
season.
SUBSTITUTIONS
There is no limit to the amount of substitutions each Team can make. All Substitute Players
must notify the Referee before entering the game and may only do so with the Referees
permission – there is no substituting “on-the-fly.” Players being substituted must exit the field
before a Substitute Player may take their place. Substitutions may occur during any stoppage
of play, such as: Throw-Ins, Goal Kick, Corner Kicks, or after a goal is scored. Referees may
allow or not allow Substitutions at their discretion (i.e. delaying game play, wasting time, etc.).
All substitutions should be made from the side of the field, not either end of the field (e.g.
from behind the goals, etc.)
OUT OF BOUNDS
Anytime the ball goes out of bounds over either sideline, a throw-in will ensue. The person
throwing in the ball must throw the ball directly overhead with both hands and keep both feet
remaining on the ground, while out-of-bounds until the ball is released.
Anytime the ball crosses an end-line, a Corner Kick or Goal Kick will ensue:
• last touched by a Defender, results in a Corner Kick. The ball is placed at the nearest
corner and kicked in by the Offensive Team. Goals may be scored directly on corner
kicks. Defenders must be at least five paces from the corner kick.
• last touched by Attacker results in a Goal Kick by the Defensive Team. Goal Kicks may
be taken from anywhere inside the Goal Box. Offensive players must be at least ten
paces from a Goal Kick.
MIDFIELD (HALF)
A player cannot score a goal from the opposite half unless touched again on the other half by
another Player before entering the goal.
THE GOAL BOX
A goal box is designated by an outline of cones in front of each goal. It extends 20 steps / ~6
yards out and 10 steps / ~3 yards to each side of the goal posts [making the Goal Box
approximately 18' (ft) x 30' (ft)]. Normal play is allowed at all times inside the Goal Box.
However, calls in favor of the Goal Keeper maybe at the Referee's discretion in consideration of
safety.
REFEREES
Each game is regulated by one Referee. Only Team Captain's should communicate with the
Referee, on behalf of their Team. All communication with Referees should be respectful and
professional. Referees have full discretion to issue cards and/or dismiss Players for
inappropriate conduct toward officiators.
Any touching, threatening, or abusive language and/or behavior towards a Referee will deem
suspension from a game and/or the League, up to banning from all Revolver FC Events. If
necessary, the Park will be notified of the offender's actions and the Police called to intervene
and file a report. Any abuse towards the Referee will not be tolerated and action taken
accordingly. Assault of any Sports Official in the first degree is a Class A Felony.
FIELD MANAGER
The Field Manager / League Administrator is to be considered over the Referees and treated in
the same manner. However, in the interest of fair play, no Referee call will be turned over.
If a Player / Team has an issue, the Team Captain should address the Field Manager / League
Administrator individually after games have completed; preferably post-Match Day. In certain
situations, it may be necessary for the Field Manager / League Administrator to also converse
with a Player involved in an incident, at the Field Manager's / League Administrator's
discretion.
GOALKEEPERS
Each Team must have a designated Goal Keeper, who is allowed to use their hands within the
Goal Box only. Goal Keepers are not allowed to drop-kick or punt the ball past midfield.
However, they may kick the ball the full length of the field as long as it is on the ground. They
may also throw the ball as far as they are able.
TEAM CAPTAINS
It is a Captain's responsibility to act in the best interest of their Team and the Leagues,
including intervening and helping defuse certain argumentative situations; assessing when
Players may need a break physically, mentally, or otherwise; helping balance out substitutions;
communicating among the Team; following up on Player attendance; communicating with the
Referee and/or Field Manager / League Administrator, etc.
OFFSIDES
There are no Off-Sides. However, Cherry-Picking (i.e. obvious Off-Sides) is NOT allowed and is
at the sole discretion of the Referee.
SLIDING
There is NO sliding or slide-tackling of any sort allowed on the field; in any circumstance on
the pitch, even if no opposing player is near the ball. Slips and accidental falls will be up to
Referee's discretion.
THREE POINTS OF CONTACT
As playing on the ground is considered hazardous, a Player cannot have 3 points of their body
touching the ground when they strike the ball or it will result in an indirect Free Kick for the
opposing team. Example: putting a knee down while both feet are on the ground to block a
shot.
ALL FREE-KICKS ARE INDIRECT KICKS
The ball is to be placed at the point of the infraction and put in play by any Player on the
affected team. No opposing player is allowed to be within 5 steps of the ball prior to the kick.
Goals may only be scored on indirect free kicks. A free-kick is to follow these infractions: ∙
Charging
• Roughness
• Handball
• Dangerous Play / Kick
• Slide-tackles
Penalties incurred by the Defending Team inside the Goal Box will result in a Penalty Kick 1
large step / ~1 yard out from the top of the goal box.
HAND BALL
If the ball strikes the outstretched arm of any player it will result in a Free Kick for the
opposing team. This is at the discretion of the Referee. If a shot from the Offensive Team is
within the frame of the goal and strikes an outstretched arm or is blocked by an outstretched
arm of a Defensive Player, this will result in a Penalty Kick. Protecting one’s own face and/or
personal body parts with hands will not constitute a handball as long as their hands and arms
are against their body and not outstretched in any way. A ball-to-and will not constitute a
handball, as long the hands and arms are against their body and not outstretched in any way.
Any handball is up to the discretion of the Referee. A Yellow or Red Card may be given for
intentionally blocking a goal with hands by any other Player than the Goal Keeper.
PLAYOFF OVERTIME
Overtimes will only be used during the Playoffs, Finals, and/or Super Copa if the score remains
tied at the end of regulation game time. Overtime in Playoffs will start with 5 men and 2
women on each team for the first 5-minutes of overtime. Teams may not replace a female's
position with a male's. Golden Goal in overtime ALWAYS finishes the game! Penalty Kicks will
only be used in the Playoffs, Finals, and/or Super Copa after overtime period has elapsed.
SHOOTOUT SPECIFICS:
Each team selects 5 Players and can start with any five on or off the field when penalty kicks
begin. The designated Home Team will shoot first. The Referee will decide which goal to shoot
at. Shots will be placed by the Referee and not dribbled by any Player.
Teams will alternate taking Direct Penalty shots from 1 large step / ~1 yard off the Goal Box.
If tied after the 1st round of Penalty Kicks, there may be a 2nd round of a different five Players
shooting (or maximum number of remaining Players of the team with the least amount of
Players). Players who shot in the 1st shootout are not eligible to shoot again until all remaining
players present have shot. If and when the 1st team begins to utilize Players for the second
time, the other team may “recycle” Players as well. Thus, some Players on the team with more
players present, may or may not shoot.
If tied after the 2nd round, the shootout then goes to Sudden Death (1 shot; 1 equalizer). The
penalty spot is extended out 3 large steps / ~3 yards for sudden death. There is 1 kicker each
round, not gender specific.
If the shootout is still tied after each player from each team has attempted a shot, the penalty
spot will be moved another 3 large steps / ~3 yards, until the tie is decided.
Referees reserve the right to skip directly to Sudden Death as the first round of penalty kicks,
in the interest of time and field rental availability.
SCORING/STANDINGS
A victory is determined by the team with the most goals, earning the winning team 3 points in
standings. A tie counts as 1 point, and a loss gives zero points. Cumulative point total will
determine Playoff seeding at the end of the regular season.
In the event of a tie in points, the better goal differential will determine the higher seed. If
that is a tie, total of goals scored is the next determining factor. If that is also tied, lowest
goals allowed yields the higher seed.
Playoffs / Finals are not guaranteed and are dependent on field availability and Season.
FORFEITS
Forfeits must be communicated to the League at least 1 (one) day prior to game time in order
to give the League time to notify the opposing Team and a chance to adjust the schedule
and/or make alternate arrangements, if any. Forfeits which are not communicated in a timely
manor can result in disciplinary action, since it is unfair to the other team playing (including
but not limited to automatically forfeiting the following game whether played or not, fining the
Team Captain and/or full Team, etc.).
YELLOW CARD
Yellow Cards are issued for any act that can disrupt the flow of the game. This includes
aggressive or reckless play, profanity, intentional hand balls, kicking the ball far out of bounds
to waist time, etc.
Referees will use their best discretion, as Cards are a last resort, to be sure the rules are being
followed.
Additionally, two Yellow Cards in one game results in a Red Card. Any player receiving 3 Yellow
Cards in the regular season will be suspended for one game.
RED CARD
Red Cards are given for any act that is intentionally dangerous, physically abusive, overly
aggressive, etc. This may include bullying, wrestling, fighting, etc. and will consist of ejection
from a game and suspension from the next following game. A $25 fee will be imposed on any
player receiving a direct Red Card and must be paid prior to playing in any following game.
If a player receives a Red Card (or 2 Yellow Cards during the same game), they will be
disqualified from the current game and must leave the facility. This includes all parking areas.
Red carded players have 2 minutes by the Referee’s watch to leave the facility. Their team
must play down a player for the remainder of the game, and may not substitute for that
player. This applies to Playoffs / Finals as well, including overtimes. The team must continue to
play down a player in 1st and 2nd overtime.
The red carded player will be suspended for the following scheduled Match Day, including
double-headers. Failure to follow this rule results in a team forfeit as well as a longer
suspension for the red carded player. Any one player receiving two (2) Red Cards in one
season will be suspended until the following season.
NO FIGHTING
There is absolutely NO fighting. Please walk off the field or substitute yourself out if you feel
you’re near that moment. If a player is involved in a fight in any way, they will be suspended
for the remainder of the current season. This includes retaliation. If the event occurs within
the final two regular season games, during Playoffs, Finals, and/or Super Copa, the involved
Players will be suspended for the following Season. Players may not be allowed back into the
League at the discretion of the Club, depending on the severity of the situation. Substitutes
coming onto the field during any altercations will be red carded as well and subject to the
same consequences. This is an Adult Coed League for FUN and RECREATION. Fighting has NO
place here.
ABUSIVE LANGUAGE
Swearing or cursing at yourself or someone else may result in Yellow or Red Card subject to
Referee discretion.
REC DIVISION vs COMP DIVISION
In effort to create a fun and fair playing environment, the Leagues may be divided into a
Recreational “REC” Division and a Competitive “COMP” Division any given season.
If this happenes, Teams which sign up as REC but choose to recruit COMP Players, or perform
at Comp Level, may be placed in the Comp Division at the discretion of the League.
Additionally, if a REC team wins the Division Championship, they will be moved up to the
COMP division the next season. Likewise, any COMP Team who loses the Division
Championship will be relegated to the REC Division the following season.
REC division teams may play 1-2 COMP teams; COMP division teams may play 1-2 REC teams
during the regular season games, when necessary to balance out the game schedule.
UNIFORMS/TEAM COLOR
Players are expected to show up with the color that the schedule on the website indicates,
providing their own jersey/shirt. While uniforms are preferred, we understand that not every
team will have one. However, we do expect teams to be color coordinated. Players may be
asked to change shirts if the color they are wearing is conflicting with the flow of the game.
CANCELLATIONS/RAIN-OUTS
Games may be canceled due to varying weather conditions, dangerous or unplayable field
conditions, facility constraints, etc. The Club makes every effort to play all scheduled games as
consistently as possible, thus games will not be canceled unless absolutely necessary. That
said, the Club most-often will not know if games have to be canceled until up to an hour
before game time. However, we will do our best to notify players as far in advance as possible.
If games are canceled, the League Organizer will:
• first post publicly on Revolver FC’s Facebook Page (@orlandoadultsoccer)
• post to all Team Pages through League Lobster
• email all team-members
• notify all Team Captains through text message
If a game is canceled on-site, we will attempt to contact those Teams still scheduled to play
later that day. Depending on the time of cancellation, some Teams will unfortunately have to
be notified on-site. If we do cancel, games will be reschedule for the next immediately
available Match Day, bumping the whole schedule forward. In same cases, games that are
canceled may have to be moved to the back of the schedule and made up at the end of the
season and/or on alternate days, depending on field availability.
GAME TIME REQUESTS
Teams may prefer to play at a certain time slot. However, not only is it difficult to schedule one
Team at certain times, it is also unfair to the rest of the Teams in the League. We try to give
every team a fair mix of times, fields, Refs, etc.
SOCCER BALLS
As a courtesy, the League makes two size 5 soccer balls available for each game. This is not a
requirement and the League cannot guarantee the quality of available balls. However, if a ball
is kicked out of bounds; over a bordering fence of the field, we require the kicking player to
retrieve the ball immediately. Not after the game or at the end of the Match Day. The kicking
player will not be allowed to continue playing until they have retrieved the ball kicked over the
fence. If any player is worried about missing playing time while retrieve a ball kicked over the
fence, they should be careful not to kick the all over the fence.
SHINGUARDS
Shinguards are not required, but they are highly recommended.
SPECTATORS
The Club and League highly encourages inviting colleagues, co-workers, family, friends, peers,
and/or significant others out to observe games. However, please note that no spectator should
interact with any opposing Team, Referee, and/or Field Manager / League Administrator in any
way, unless approached by a Referee and/or Field Manager / League Administrator.
ALCOHOL
Consumption of alcohol is not allowed on or around the fields, as it is a Park and County
Regulation. Please save the social drinking for the post-game bar or elsewhere other than at
the fields.
PETS (ANIMALS)
Unless it is a Service Animal, there are no pets, animals, dogs, cats etc. allowed inside the
fence of the playing fields.
Please help keep the Park clean and ensure the League's future use of the fields by cleaning
up after yourself. Make sure to grab any liquid bottles, tape, wrapping, etc. when leaving. Pack
it in; pack it out.
Thank you in advance for reading and abiding by our rules. Revolver FC reserves the right to
alter without notice, as well as refer to, and/or rely on any and/or all rules at its.